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Introduction |
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There's no
better way to learn how to design and create 3D Computer games that
to actually do it ! Step into the world of 3D game design and into
the world of the 'The Stone Of Kaflinia' adventure game.
The 12 week
game design course includes the game engine software and all the
assets you will need to create this fascinating world of magic and
adventure and it's your's to keep at the end of the course
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Introducing
Your 3D World |
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Introducing
the tools and work required to produce a 3D game. After a
short introduction you'll immediately get started creating
your own 3D landscape with hills, mountains and then see how
it looks through the eyes of your in game character. |
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Object
Oriented Design |
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Introducing
you to the role of programming we take a look at object oriented
design techniques. These concepts can help you design and
produce flexible and reusable components for almost anything
including your computer games. |
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Events
& Triggers |
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Your
game worlds become more interactive with the use of events
and triggers. Create more dramatic events using explosions
and avalanches, all complete with sound effects. |
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Lighting |
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You
will experience first hand how lighting can add be used to
add atmosphere to your worlds. Here the in-game tutorial shows
you how to set up the lighting and illuminate the underground
cave world of Kaflinia.
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Story
Telling |
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You
will want to provide your player with a rich interactive gaming
experience to capture their imagination and give them entertaining
game play. We look at the theory behind good story telling
and consider how to adapt stories to provide your player with
rewarding quests and objectives. |
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Interactive
Objects |
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The
game assets include a very flexible set of interactive components
to use with objects in your game world. Use them to create
objects your player can pick up, combine and use to solve
a wide range of challenges and puzzles. |
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3D
Modelling |
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Create
your first 3D Model for your game world using the Milkshape
3D software. We’ve selected this application for you
because it’s simple to use and is great value for your
money, use it free of charge for thirty days (requires
separate purchase) |
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3D
Animation |
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An
introduction to animation is included showing you how to work
with bone structures to give your game character different
movements. This could be a whole course in itself, here we
give you an appreciation of the basics and you get to try
it for yourself. |
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Linking
Worlds |
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Your
game takes on new dimensions as you link your worlds together
and create an exciting journey for your player to set off
on. The Interactive Framework included with the course makes
this an easy task using colour coded objects that are invisible
in your game.
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Defence
& Attack |
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Your
player comes under attack but we level the playing field a
little with the addition of a spell casting weapon. In the
darkest passages blue energy spheres illuminate the way before
unleashing their explosive energy. |
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Game
Logic |
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Simulate
the real world and set objectives for your player to solve
using interactive game logic. Learn how to easily design and
create complex interactions using the 'Interactive Framework'
included with the course material. |
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Menu's
& Music |
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Give
your game the professional look an feel it deserves with game
menus and background music. Easily created with the included
menu set. Just edit the graphics to provide your game Intro,
Briefing and Control screens. |
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Interactive
Framework |
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The 'Interactive
Framework' from 3D Game Design is a powerful script based
add on for the Game Engine designed for use on the course and yours
to keep afterwards. The Interactive Framework is a highly productive
environment in which you can easily create complex game logic and
effects.
These Powerful
Interactive Features Include;
- Fully integrated
Game Menu system (image based)
- Fully integrated
Game Save / Load
- Fully integrated
World linking
- Player inventory
(Possessions can be taken between worlds)
- Path following
Characters
- Wandering
AI Characters
- Simple character
conversations
- Player interaction
with objects including pickup
- Interactive
object state machine for real world simulation (eg Working/Broken,
Locked/Unlocked, Passive/Attack etc)
- Interactive
object dependencies (eg Requires Key to open door, Bucket
to pickup water etc)
- Inter-state
messaging between objects, complex game logic made easy !!
- Melee Weapons
- Multiplayer
Networking
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FREE TO ALL STUDENTS - INCLUDED IN COURSE MATERIAL !!
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