There's no better way to learn how to design and create 3D Computer games that to actually do it ! Step into the world of 3D game design and into the world of the 'The Stone Of Kaflinia' adventure game.

The 12 week game design course includes the game engine software and all the assets you will need to create this fascinating world of magic and adventure and it's your's to keep at the end of the course.

The course is delivered over the internet to you in the comfort of your own home where you can follow the video tutorials in your own time. Each week you will receive step by step tutorials showing you how to build the Stone Of Kaflinia adventure game. The software you will receive and the techniques you will learn will be invaluable to you after the course allowing you to go on to create and build your own game designs.

 

Senior Tutor
As a leading consultant to international corporations 'Ray Smith' has many years experience in mentoring both beginners and experts in advanced technical subjects. This course uses a very 'practical' and 'common sense' approach.

Click here for an important message from Ray Smith

 
Try It Yourself - Free Game Design Starter Kit
 

Fill in this form to receive your free game design starter kit including software,
example project, assets and video tutorial

         
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else. Everything we send includes a 'hold info' link that you can use at any time


     
 
Game Engine Software

GameCore from Helios Interactive is a zero pipe line engine meaning FAST GAME development !. Make a change, directly in your game using the world view window, then press run and you're in your game, no compilation needed !

     
 
Interactive Framework
 

The 'Interactive Framework' from 3D Game Design is a powerful script based add on for the Game Engine designed for use on the course and your to keep afterwards. The Interactive Framework is a highly productive environment in which you can easily create complex game logic and effects.

These Powerful Interactive Features Include;

  • Fully integrated Game Menu system (image based)
  • Fully integrated Game Save / Load
  • Fully integrated World linking
  • Player inventory (Possessions can be taken between worlds)
  • Path following Characters
  • Wandering AI Characters
  • Simple character conversations
  • Player interaction with objects including pickup
  • Interactive object state machine for real world simulation (eg Working/Broken, Locked/Unlocked, Passive/Attack etc)
  • Interactive object dependencies (eg Requires Key to open door, Bucket to pickup water etc)
  • Inter-state messaging between objects, complex game logic made easy !!
  • Melee weapons
  • Multiplayer networking


!! FREE TO ALL STUDENTS - INCLUDED IN COURSE MATERIAL !!